<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>OHAENG Devlog - itch.io</title><link>https://ohaeng.itch.io/ohaeng</link><description>Lead cute elemental tribes and decide their fate in 60 turns of 4X strategy</description><item><guid>https://ohaeng.itch.io/ohaeng/devlog/1644561/major-update-2-from-prototype-systems-to-a-playable-60-turn-campaign</guid><title>Major Update #2 — From Prototype Systems to a Playable 60-Turn Campaign</title><link>https://ohaeng.itch.io/ohaeng/devlog/1644561/major-update-2-from-prototype-systems-to-a-playable-60-turn-campaign</link><pubDate>Sat, 29 Aug 2026 10:57:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! I&#039;m the solo developer behind OHAENG . When I released the original prototype, OHAENG was primarily an experiment: could the relationships of the Five Elements become the foundation of a compac...</p>]]></description></item><item><guid>https://ohaeng.itch.io/ohaeng/devlog/1613043/core-combat-revamp-global-accessibility-fix</guid><title>Core Combat Revamp &amp; Global Accessibility Fix!</title><link>https://ohaeng.itch.io/ohaeng/devlog/1613043/core-combat-revamp-global-accessibility-fix</link><pubDate>Sat, 01 Aug 2026 17:58:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTkxNjg2LnBuZw==/400x224%23c/kRf1Km.png"/><p>Hello! I&#039;m the solo developer behind OHAENG. When I first released the prototype on July 5th, it was a raw proof of concept focusing entirely on core mechanics, using simple emojis for units. Furtherm...</p>]]></description></item></channel></rss>