OHAENG — 60 Turns. Five Tribes. One Sphere.

OHAENG is a turn-based 4X strategy game inspired by the philosophy of the Five Elements.

Choose one of five elemental tribes — Fire, Water, Wood, Metal, or Earth — and decide the fate of the Ohaeng Sphere within 60 turns.

Explore unknown lands, expand your territory, develop your Shrines, raise your units, and choose between diplomacy and war as five tribes compete for control of the sphere.

Five Tribes, Five Elements

Each tribe commands three unique units with different combat roles, alongside a common scout.

You fight using the forces of your chosen tribe. Understanding the generating and overcoming relationships of the Five Elements is therefore just as important as raw strength.

Use elemental relationships, different unit roles, positioning, and the terrain to overcome favorable and unfavorable matchups.

The World Won't Wait

While the five tribes compete, a mysterious force known as the Yin-Yang Residue is spreading across the Ohaeng Sphere.

The Residue grows more dangerous as time passes. Eventually, something capable of threatening the entire sphere will emerge.

You have only 60 turns.

Three Paths. Three Endings.

How the struggle ends is up to you.

Conquest — Bring the other tribes to their knees and become the sole ruler of the Ohaeng Sphere.

Resonance — Build the Grand Altar and unite the energies of the Ohaeng Sphere.

Purification — Confront the Yin-Yang Residue and protect the Ohaeng Sphere from destruction.

Choose your path and reach your own ending before time runs out.

Current Development Status

OHAENG is a solo-developed game currently in development.

The current build can be played from the beginning of a campaign through its victory conditions, including:

  • Five playable elemental tribes
  • Three victory paths
  • Exploration and territorial expansion
  • Turn-based combat and elemental relationships
  • Unit and Shrine development
  • AI-controlled rival tribes
  • Diplomacy
  • Yin-Yang Residue and an escalating world threat
  • A complete 60-turn campaign structure

The game is still being polished. I'm currently focusing on balance, combat presentation, onboarding, quality-of-life improvements, and visual polish.

If you play OHAENG, I'd love to hear what you think — especially about the 60-turn pacing, elemental matchups, AI behavior, diplomacy, and the three victory paths.

Bug reports and feedback are always welcome!

Support OHAENG's Development

OHAENG is currently free to play, and the game is being developed by a solo developer.

Some of the current visual assets were created with the assistance of generative AI during development. My goal for the full release is to gradually replace and refine these assets with professionally commissioned artwork, giving the five tribes and the world of OHAENG a more distinctive and consistent visual identity.

If you enjoy OHAENG and would like to support its development, optional donations will go toward commissioning artwork and improving the game's presentation for the full release.

Playing the game, sharing it, and leaving feedback also helps enormously. Thank you for supporting OHAENG!

Development log

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