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OHAENG

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Devlog

  • Major Update #2 — From Prototype Systems to a Playable 60-Turn Campaign
    August 29, 2026 by Ohaeng#major-update, #development, #4x, #turn-based-strategy
    Hello! I'm the solo developer behind OHAENG . When I released the original prototype, OHAENG was primarily an experiment: could the relationships of the Five Elements become the foundation of a compac... Continue reading
  • Core Combat Revamp & Global Accessibility Fix!
    August 01, 2026 by Ohaeng#4x, #strategy, #turn-based-strategy, #indie, #singleplayer
    Hello! I'm the solo developer behind OHAENG. When I first released the prototype on July 5th, it was a raw proof of concept focusing entirely on core mechanics, using simple emojis for units. Furtherm... Continue reading
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